The start of the year for Smite has already kicked off over the past few weeks. Players have the chance to endeavour out the new glyphs, upgraded relics, and the Obelisk on the Conquest map. At present, the first update for season 9 has arrived, and information technology comes with Shiva the Destroyer, a Warrior.

Shiva will be swapping betwixt two distinct modes, Bliss and Destruction, each with an aureola to aid his allies. His attacks vary based on what mode he's currently using, providing him with flexibility in team fights or if he's facing off against an opponent by himself.

Before the big nine.2 update, at that place will be a bonus patch, 9.1 launching February viii that addresses Sundering Siphon, Chaotic Chaplet, and the Cloak of Meditation tree. In addition, Bastet is receiving the largest nerf, as she dominates the battlefield with her abilities.

These are the Patch Notes for update ix.two.

Patch notes

UPDATE RELEASE SCHEDULE

February eight – 9.1 Bonus Update
  • More Details Here!
February 22 – 9.ii The Destroyer Update
  • Shiva – The Destroyer
  • New Dharmic Era Skins
  • Big Gun Khepri & Shadow Prowler Bastet in Viewer Store
  • Welcome Pass Arrangement
March 8 – nine.2 Bonus Update
  • More details coming soon!

QUALITY OF LIFE

General
  • Added highlighted text for all tier 2 relics to prove their upgraded feature (which is always cooldown)
Esports and Live Streams Hub Season 9
  • Viewer Store
    • In the Season nine Viewer Shop will continue to have rotating legacy skins (75k) and cosmetics (10k)
    • There will be a Viewer pass purchasable for 600 gems that will give owners double points for the year and to immediately unlock a new pare
    • There volition be a new pare to unlock for a long term gain of 500,000 viewer points
    • Viewer Points will exist soft reset with the release of the 9.2 Update.  Players who have more than 75k Viewer Points will exist set to 75k.  Players with less than 75k Viewer Points will be unaffected.
  • Match Voting and Esports
    • Added functionality to this system to allow for voting on matches that involve teams from the SCC
Welcome Pass
  • This is a new reward organisation designed for new players that volition be immediately available to all players.
  • The Welcome Pass lasts thirty days from the time a thespian first logs in (or creates their business relationship) after this update launches. Each player has their own unique 30 day timeline to complete their Welcome pass from the betoken they starting time it.
  • During the Welcome Pass y'all will earn a reward for completing Normal or Ranked matches. Each match played progresses 1 level and unlocks one advantage.
  • At that place are 20 levels of rewards, the last ane being a costless god of your choice from the unabridged roster.
  • Other notable rewards include Nu Wa, Cerberus, Kukulkan, and Medusa  exclusive recolor skins, Gems, and Boosters.
  • Rewards
  • Unlock Nu Wa, Cerberus, Medusa, exclusive cosmetics, Gems, and boosters past completing 20 matches of Normal or Ranked.
End of Match Vestibule Updates
  • The acquisitions are getting a rework for 9.2 to now be displayed as a total size screen, this will non slow the requeue feel for the players because they will exist able to requeue from this screen.
  • A new rewards section volition be added, this volition display all the items players earned in a match equally well equally their progression in either the battle pass or welcome pass.
New Player Experience Adjustments and Fixes
  • Stock-still an upshot where bots not ownership items in co-op queues and solo training queues
  • Fixed an issue where new players were non getting conquest auto-builds

BUG FIXES

UI
  • Stock-still an issue where the console navigation of the new Commendations screen was not working every bit intended
  • Fixed an issue where the Cliodhna mastery cards showed the wrong art on the Citation screens
  • Fixed an consequence where detailed health confined for Balderdash Demon Male monarch and Apophis were not appearing on the HUD
  • Fixed an issue where the conversation window in customer would automatically shut or minimize when a new message appears
General Gameplay
  • Slash
    • Greatly smoothed the movement of the traveling teleport orb
    • Stock-still an issue where Juggernauts could be eaten by Bakasura (hotfix is live already)
    • Fixed an issue where the Shadow of Apophis buff belt was overlapping other Jungle vitrify belts
    • Stock-still an outcome where Janus could place portals inside the teleport entrances while the doors were closed
    • Fixed an issue with pets not teleporting to their owners after they traveled through the base teleports
    • Applied various optimization passes that should subtract the likelihood of framerate drops
  • Conquest
    • Fixed an issue where Xbox players would accept issues with freezing or crashing on this map (hotfix is live already)
    • Fixed an result where Nagas would drop Offerings while the Obelisks were inactive
    • Fixed an issue where two of the unmarried Harpy camps in Duo lane were spawning Elder Harpies instead of Blastoff Harpies
    • Fixed an event where Indra's Scepter would rapidly teleport brusk distances to attain its owner
    • Stock-still an issue where Indra's Scepter would follow flying Gods while they were in the air
  • Jungle Exercise
    • Hand of the Gods volition at present properly affect the jungle camps in this mode
Gods
  • Danzaburou
    • Adjusted the sound on the Space Scoundrel skin to make the fool's golden ability sound less similar other abilities in the game
  • Merlin
    • Fixed an issue where his Flicker ability would appear to exist ranked up fifty-fifty if it had no point in it
  • Tiamat
    • Stock-still an issue where certain glyphs would not trigger during her ground stance
  • Morgan Le Fay
    • Adjusted Morgan Le Fay'southward animations when strafing and attacking at the same time
  • Hera
    • Fixed an issue where Hera's leg would prune through her dress
  • Chang'due east
    • Fixed an issue where her human foot would clip through the dress if jumping immediately after basic attacking
  • Gilgamesh
    • Stock-still an issue where Gilgamesh could sometimes receive no particular for completing his passive quest
Items
  • Emblem of Increasing Peril
    • Fixed this items core functionality and the item has been re-enabled
  • Keepsake of Trembling Terror
    • Fixed an issue where this detail was non displaying the intended visual FX
  • Nimble Rod of Tahuti Glyph
    • Updated description to land that this detail has a cap
  • Jotunns Ferocity Glyph
    • Updated description to country the elapsing of the marking debuff
  • Hide of the Nemean lion
    • Updated description to more clearly land that this items stack count is calculated off of Physical and Magical Protections from Items and Abilities (which includes buffs and consumables)
  • Stacking Glyphs and Relic issues
    • Fixed an event where Heartward Amulet and its ii Gylphs could stack and provide a team with upward to 3x the magical protection aura
    • Hastened Wings no longer stacks its motility speed with other Relics in the aforementioned tree

Rest LIVE WITH THE ix.2 UPDATE – February 22

Game Modes
  • Conquest
    • The new Flavor of Conquest has begun! Players are getting to piece of work on optimizing the map and a few things are going to need aligning. First, we will be addressing the Jungle starting time by irresolute one key timer. Both camps of "back harpies" will at present spawn subsequently in the rotation. This is to prevent Junglers from quickly leveling up to 2 before other roles and ganking mid. That strategy does not seem to be a popular way to beginning on the map, just we don't want to go out this option available at all. The next change is to the Duo side. The Draugr pit harpy trio was too like shooting fish in a barrel to kill and worth too much which could quickly snowball the lane, this is being changed to a single Blastoff Harpy to reduce that effect. It will as well spawn one moving ridge after." And last simply non least, we are making some adjustments to the Obelisks. Overall the reward provided by this new objective was too much so nosotros are bringing downwards the team gold reward a significant amount, also as making Indra's Scepter deal less damage and making these harder to invade.
    • he Draugr Harpy Camp trio is now a single Blastoff Harpy
    • Jungle Spawn Timers
      • Delayed the initial Back Harpy Army camp spawns from 0:15 to 0:xxx
        • For reference, the popular start seems to be:
          • Jungle and Mid start at Speed military camp, go to cherry, and then mid wave together
          • Duo and Support start at dark-green camp, then to purple, so duo wave together
          • Solo starts at blue camp then goes to solo wave alone
      • Delayed the initial Draugr Harpy Military camp spawn from i:05 to ane:35
    • Obelisk
      • Decreased the Squad Gilded and XP Rewards per Offering from 25 to 10 (max 175g to 70g gained for a filled obelisk per loop)
      • Decreased Indra's Scepter damage to Gods from 3% to two% of Max Health
      • Increase impairment dealt by the Obelisk to enemy Gods stealing Offerings in the expanse from x% to fifteen% of their Max Health
  • Slash
    • For the outset time in years SMITE has a new permanent game mode, and the launch has definitely been exciting. A huge corporeality of players have tried the mode and early numbers are showing many indicators of success. Nosotros plan to closely monitor this map and utilise rest changes equally needed. The first topic we are tackling is the Jungle Objectives. These are dying too apace which does non give teams a chance to contest. We are scaling these upwards to ensure that more than team fights accept identify over securing the Juggernauts.
    • Increased the Wild Juggernauts' stat scaling values to match their counterparts in the lane:
      • Health: Increased from 150 per stack to 250
      • Concrete Ability: Increased from 4 per stack to half-dozen
      • Concrete Protection: Increased from 0 per stack to 4
      • Magical Protection: Increased from 0 per stack to ane

Items

PERSISTENT TELEPORT

Increased Cooldown from 90s to 110s

Custodianship OF Judgement

Changed the damage cap from 30% of your max health to exist 20% of the target(s) max health

Calamitous ROD OF TAHUTI

  • Decreased Warmup time from 1.5s to 1s
  • Decreased Magical Ability Scaling from xl% to 35%

BLUESTONE PENDANT

Increased HP5 from 10 to fifteen

STONE OF Binding

  • Increased Magical Protection from 30 to 35
  • Increased Physical Protection from 30 to 35

TITAN'Southward BANE

  • Increase Concrete Power from 40 to 45
  • Decreased Passive Items Cooldown from 10s to 8s

RELIC DAGGER

Decreased the cooldown reduction on relics from 40s to 30s

Gods

PERSISTENT GUST

  • Decreased Cooldown from 14s to 12s

EXPLOSIVE BOLTS

  • Decreased Cooldown from 14s to 12s

HERA

POLYMORPH

  • Increased Base Harm from 80/120/160/200/240 to 90/135/180/225/270

ARGUS, THE DEFENDER

  • Increased Argus' Protections from 25/thirty/35/twoscore/45 to 25/35/45/55/65

BAKASURA

Consume MINION

  • At present subtracts 1/1.25/1.5/1.75/2s from Have Downward and/or Butcher Blades cooldowns when he successfully eats a minion.

RATATOSKR

BRISTLEBUSH ACORN

  • Increased Critical Strike Chance from 20% to 25%
  • Increased Passive cocky buff afterward hitting with Dart from 15% Physical Lifesteal and 15% basic set on damage to xx% Physical Lifesteal and xx% Bones Assault harm

KUMBHAKARNA

MIGHTY YAWN

  • Increased "wake up early" slow and attack speed slow debuff duration from 1/1.25/1.5/1.75/2s to 2s at all ranks

TERRA

MONOLITH

  • Decreased Cooldown from 18s to 16s

HERCULES

EARTHBREAKER

  • Increased Physical Power Scaling from lx% to 70%

SPECIAL THANKS + NEW Pare VOICE ACTORS

Special Cheers To:
  • Krishnaa Bova
    • Cultural Consultant – Shiva God Development
    • Krishnaa participated in briefing calls and feedback review sessions with the SMITE dev squad at every stage in Shiva's god blueprint process. She helped verify that our reference cloth was authentic and provided thoughts on Shiva's art, gameplay, and personality. She'south a military linguist with a passion for analysis, editing, and strange languages. She spent her childhood in the U.S. and Republic of india, allowing her to give input from a multicultural background.
  • Ravi Deo
    • Composer – Hindustani Music Theme
    • Ravi specializes in Hindustani music and generally creates specifically for dance scenes in films. He performed some instruments within this music pack, but besides worked with a team of musicians.
    • https://www.facebook.com/ravideo
    • https://soundcloud.com/ravi-deo
    • http://ravindradeo.com/
9.2 Voice Actors:
  • Shiva: Harish Bihimani
  • Lunar Moth Discordia: Kristen Mcguire
  • Mystic Moon Tsukuyomi: Blythe Melin
  • Oni Huntress Artemis: Chloe Eves
  • Crystalline Chaos Nu Wa: Eleanor Caudill
  • Shadow Prowler Bastet: Rebecca Davis
  • Big Gun Khepri: Stephen Elkins